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Guilds & Multiplayer

Team up, pool resources, and take down raid bosses together.

Creating & Joining

Found a guild with /guild create <name> for 2,500 coins (3-32 characters, must be unique). By default guilds are open. Anyone can /guild join <name> as long as there's a free slot. A leader can close a guild with the settings toggle so only invited players (/guild invite) can join. You can only be in one guild at a time.

Roles

Three ranks: Leader (the founder. Can rename, transfer leadership, promote/demote, kick, and disband), Officer (can invite/kick regular members and start raids), and Member. Promote trusted members with /guild promote and demote with /guild demote.

Member Capacity. A paid, sequential upgrade

Every guild starts with room for 8 members. Growing past that is entirely gem-funded through /guild expand, and tiers must be bought in order. You can't skip ahead. Tier 1 takes you to 16 members for 150 gems, Tier 2 to 22 for 350 gems, Tier 3 to 28 for 500 gems, Tier 4 to 34 for 750 gems, and Tier 5 (the current max) to 40 members for 1,250 gems. Guild level does NOT grant extra member slots. See below.

Guild Level & the Shared Treasury

Anyone can /guild deposit <amount> coins into the guild's shared storage (storageCoins), which also earns the guild XP and, at 1,000 × current-level XP, a level-up. Leveling raises three passive buffs shared by every member. Bonus XP, bonus coins, and bonus luck. Each individually capped at a modest ceiling (XP and coin bonuses cap at 20%, luck bonus caps at 50%) so they stay a nice-to-have rather than a requirement. There is no automatic tax on member earnings; deposits are entirely voluntary. Each member's total lifetime contribution is tracked and typically used to rank members on the guild's internal leaderboard.

Guild Raids

An Officer or the Leader can start a raid with /guild raid once every 24 hours per guild. The boss's HP and the reward pool both scale up with the guild's level and member count, so bigger, more active guilds fight tougher, more rewarding bosses. Once started, every member can pile on damage with repeated /guild raid calls during the 2-hour window. If the boss goes down before time runs out, rewards are split: a flat 25% of the coin pool always goes straight to the guild's shared treasury, and the rest of the coins plus all the gems are paid out to individual participants in proportion to how much damage each of them dealt.

MOTD & Info

Leaders and Officers can set a short message-of-the-day with /guild motd that shows at the top of /guild info for every member. Use /guild members to see the full roster with roles and contribution totals, and /guild list to browse other guilds before deciding where to apply.

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