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Reference

Catch conditions

Season, time of day, weather and world events decide what is even willing to bite. Here is every condition in the game, and exactly which species it unlocks.

How eligibility works

On every cast the game checks your world's current season, time of day and weather against each species, then your rod level, equipped bait, Luck and combo streak. A fish only enters the pool when all of its requirements pass. World events do not gate catches, they change the odds, except where a hidden species' discovery note names one.

Seasons

The world calendar rotates through all four seasons automatically, roughly every 15 minutes per season (a full spring→winter cycle takes about an hour).

Time of day

The day/night cycle runs continuously on a real-time clock (about 5 minutes per phase, 20 minutes for a full loop). Night is the single biggest gate in the game.

Evening

49 species

Predators move in as the light drops.

Weather

Weather rotates on a weighted roll every 10 minutes and never repeats the same type twice in a row. Percentages below are the chance of each type coming up next.

Windy

2 species

Casts drift further. Purely cosmetic for now.

10.2% chance on rotation · treasure +0.0% · monsters +0.0%

World events

These six events exist in the game's data and a few hidden late-game species name one explicitly in their discovery note (shown below), but there's currently no live rotation making one active at a time. Treat this table as a reference for what those discovery notes mean, not as something to check with /world today.

Ancient Eclipse

0 species

The sky darkens mid-day. Ancient-rarity fish are far more likely to bite. The Volcano's worst included.

Ancient-rarity fish are 3× more likely to bite.

No species are locked to this one.

The Sea Is Angry

0 species

The water churns without wind. Sea monster encounters spike.

Sea monster encounters +5% per cast.

No species are locked to this one.

Pirate Invasion

0 species

Sails on the horizon. Treasure chests are washing up more often.

Treasure chests +4% per cast.

No species are locked to this one.

Golden Tide

0 species

The water shimmers gold at the edges. Golden fish are surfacing more often.

Golden fish are 2.5× more likely to surface.

No species are locked to this one.

Deep Migration

0 species

Something is moving through the deep water. Rare fish are shoaling closer to the surface.

Rare-rarity fish are 2× more likely to bite.

No species are locked to this one.